| Machine |
NTSC game
on PAL machine |
PAL game
on NTSC machine |
| Atari 2600 |
Works,
wrong colors, picture might scroll |
Works,
wrong colors, picture might scroll |
| Solution
: get a TV that supports NTSC, or modify the system for AV out. |
Solution
: get a TV that supports PAL, or modify the system for AV out. |
| Atari 7800 |
Some
games won't work at all, others will but with serious graphical
glitches. |
? |
Atari 8-bits
(carts, disks, tapes) |
99.99% of NTSC software will run perfectly on
PAL machines, but slightly slower. Not all PAL software
will run on NTSC systems (a lot of newer European games and demos
crash or don't run properly on American computers, but programs
that work will be a bit faster!). 99.9% of PAL/NTSC software
will run on French SECAM Ataris. |
| Atari Jaguar |
Works |
Works |
| Jaguar carts have both (PAL & NTSC)
versions in them. It's preferable to run them in NTSC for a faster
game! |
| Atari
Lynx |
Works |
Works |
| CBS Colecovision |
Works both ways, internal TMS-9918a clocks
independent of cart. |
| Commodore Amiga |
Largely dependent of the game in question. Later
Amigas with the ECS/AGA chipset may switch between NTSC and PAL
at boot-up (hold down both mouse buttons for "Amiga Early Start-Up
Control" menu, then hit the space bar). |
| Commodore C-64 (carts) |
Games with raster effects may have display/timing
problems, otherwise everything should work. If you are having
enormous trouble with a game, look for a PAL (or NTSC) fixed floppy disc
version at c64.com. |
| Commodore
VIC-20 (carts) |
Works |
| Fairchild
Channel-F (Luxor) |
Works |
Works |
Magnavox Odyssey^2
Philips Videopac |
Everything works except: G7000 Frogger (PB) and
Chess Module (and perhaps Basic Module). O^2/G7400 (G7400 is
the Euro release of the never released O^3): all plus carts work,
but any G7400-only carts will not work on G7000 or O^2. |
| Mattel
Intellivision |
Works |
Probably
works? |
Microsoft Xbox
|
Needs modification (mod-chip)
|
Needs modification (mod-chip)
|
| The Xbox has adapted the Sony approach to imports, i.e.
very strict area coding. Only a mod chip will do, and at the moment they
are rather tricky to install, though getting easier all the time and other
methods are being developed. There's (at the moment) 3 region
free Xbox games : Mech Assault, Unreal Championship and Return
to the Castle of Wolfenstein.
|
| Milton
Bradley Vectrex |
Works (dedicated screen) |
| Nintendo
Game Boy (+ color + Advance) |
Works (dedicated screen) |
Nintendo GameCube
|
Needs modification (boot disc)
|
Needs modification (boot disc)
|
While you can easily modify the US GameCube
to play Japanese games and vice versa, or even buy a premodified system, PAL
games and systems are more troublesome. However, there is a neat solution
- the Freeloader import boot disc. Several months in the making, it was finally
released in February 2003, and should work OK with most games. Please let
us know if you have more info and experience of this disc.
|
| Nintendo
NES |
Needs
modification (lock-out circumvention) |
Needs
modification |
| Nintendo
64 |
Needs
modification |
Needs
modification |
| Nintendo SNES |
Needs modification, there is a device that converts
the SNES NTSC signal to PAL signal. The typical modification
is to use an adaptor cartridge (the most common version is called
"Universal Adaptor") that takes two carts at a time, using the
area code from one and the game from another. The SNES Action
Replay cart can also do this. Some games will only work with
certain adaptors, we've yet to see a clear pattern... As usual,
GamesX
has instructions for a rather easy universal modification. |
| NEC Turbografx / PC Engine |
Needs modification to play TG games on PC Engine
and vice versa. Picture of the converter.
Released only in USA and Japan. The NTSC/PAL problem can be
cured with a TurboBooster that adds AV- outputs to the machine. |
| (Panasonic) 3DO |
Works, no area lockout |
| Sega Dreamcast |
AC Adaptor built-in, voltages: +5V, -5V, +12V, -12V.
Three different, incompatible versions exist: Japanese, European and
US. Mod-chips are available to run all software on all Dreamcasts,
and games work rather well apart from slight timing problems
(try playing NTSC-J Space Channel 5 at 50 Hz!). The Gameshark
CDX game enhancer GD-ROM also has import game support, and even
the Utopia Boot CD can be used to some extent. When operating
an NTSC-native DC in PAL territory, the VGA box comes in handy,
providing S-Video outputs which will work on later PAL TVs, giving
a crystal clear image. Some of the earlier Japanese games won't
work, though, but all the better ones will. A SCART cable will
also work with most games - but not all of them. |
| Sega Game Gear |
Works |
Works |
| Sega Master System |
AC Adaptor voltage: 10.5V, center minus. The
majority of games will play in all systems, but there are a handful
of PAL games that won't work on NTSC systems, and there is the
series of 8-Mega games from Brazil that will only work in an SMS
III Compact or SMS III Super Compact. For example, the PAL games
New Zealand Story and Back to the Future III won't work in NTSC.
Street Fighter 2 & Sonic Blast are examples of 8-Mega games.
There is a rumour that you could play basically any SMS games
with a MegaDrive using the Power Base Converter add-on. You can
play a lot of SMS games through a PBC, but there are a few games
that won't work with Genesis controllers. You can't play card
games or 3D games with a PBC 2. |
| Sega Mega Drive |
AC Adaptor voltage: 10.5V, center minus (1.2 A for
MD I, 850 mA for later models). Three different systems: Japan
MegaDrive, Europe MegaDrive, US Genesis. Earlier games will work in
either a US or UK/Euro/AUS system, because they didn't have lockout,
but Japanese carts won't work due to a physical difference in
the cart size; however, you can get a pass through adaptor for
them. Later in the life of the system, games began to have software
lockout, but you can get adaptors like the Super Mega Key, or
use codes with an Action Replay to get the games to work in any
system. The normal carts do not work between the two systems without
a simple adaptor - there is also great variation in which games
work with which adaptor, but the later ones should basically run
all games. The best way to connect the MD to your TV is to use
the Sega RGB SCART cable - works with all games.
Also, you can rather easily modify your MegaDrive / Genesis and derivants
for PAL/NTSC/NTSC-J by using the information at GamesX.
|
| Sega Mega CD |
AC Adaptor voltage: 10.5V, center minus, 1.2
A. Three versions: Japan Mega-CD, Europe Mega-CD, US Sega CD.
The games are not compatible, but there is an excellent adaptor
available: the CD+Plus, which allows "any hardware and software
combination"; you can use mixed combinations of hardware not
normally allowed (such as US Genesis and Euro MegaCD), as well
as any software with any machine. To our knowledge, the CD+Plus
is the only model which will work with all hardware, other versions
are designed for MegaCD I only. The timing glitches tend to give
you trouble when playing NTSC games on PAL MegaDrives, depending
on your hardware. A first- generation MegaCD will probably work
ok, but later and bizarre models such as the Multi-Mega/CDX (with
BIOS versions above 2) have sound problems with imports.
Since the Mega-CD has no copy protection, you can also run your discs through
format converter software and re-burn them on CD-Rs.
|
| Sega Nomad |
US machine with dedicated screen, Genesis carts;
according to our own limited research, about one in three Euro
carts will work fine (and run faster too). Japanese carts do
not fit in the slot (at least not Populous). If the game you
love happens not to work, dig out your soldiering iron and head over to GamesX. |
| Sega Saturn |
AC Adaptor built-in, voltages: +5V, -5V, +9V...
Again, three versions, and games are not compatible. The latest
Japanese games also require a memory upgrade. The area lock-out
is a matter of jumper connections on the motherboard; see GamesX for an easy
modification. There's also a new switchless
mod which looks interesting. However, if you're not into soldering,
add-ons similar to the CD+Plus exist (ST-Key, CD-Plus, Pro Action
Replay...), and the newer versions (available from stockists
in Britain, for example) also include extra save RAM and/or a
memory expansion. There's at least one Saturn game that doesn't
work properly with the adaptor carts: Wing Arms (PAL) had serious
graphical glitches when playing on an NTSC machine. |
| SNK
Neo Geo |
Works |
Works |
| SNK
Neo Geo Pocket (& Color) |
Works
(dedicated screen) |
Works
(dedicated screen) |
| Sony Playstation |
Needs
modification
(mod-chip or cartridge) |
Needs
modification
(mod-chip or cartridge) |
| Note that to get the colors right when running
an NTSC game on a modified PAL machine, or vice versa, you need
an RGB cable or a PAL/NTSC "booster" device. Newer PlayStations
do not have the expansion port, so you cannot install an external
cartridge to run import games. Instead, the machine has to be
"chipped" inside. The PSOne is an even more difficult affair
- with most modchips, you'll need an extra "Import Player" CD
to run games from other territories. Nowadays, even boot discs
are available to run imports - unfortunately, we have no experience of these. |
| Sony Playstation 2 |
Needs
modification (mod-chip) |
Needs
modification (mod-chip) |
| Currently, the only way to run imports on a PS2
is to get a mod-chip. Much of the above Playstation information also applies
for PS2. |
|
Other PAL<>NTSC -related info needed... Especially
on systems not yet covered on this page, and the latest developments
on new systems.
Thanks to all who have submitted information so far!
|